Koryu Uchinadi Kenpo-jutsu Mokuroku © 

Kata

Kihon Waza

Futari-geiko chu

Kobudo no Buki

Buki no Kata 

Hojo Undo

Chokyu
Happoren
Hakutsuru
Kusankun
Naifanchi
Nanshu
Nepai
Niseishi
Passai 
Rakanken
Ryushan
Sanchin
Seisan
Sochin
Tai Sabaki
Unsu
Wando
etc...  

*Tsuki waza
* Uchi-waza
* Keri waza
* Kamae waza
* Kaishu waza
* Heishu waza
*Shiho Uke-waza
- Ukemi waza
-Ne-keri waza

Bubishi 48 Postures
Motobu-den Kumite
Tatsu-Keri-jutsu
Chokyu-gata
Taisabaki Oyo-jutsu... 
Jo, Ge, 
Chu dai ichi, Chu dai ni
Kaishu dai ichi, 
Kaishu dai ni 

Bo  
Sai
Eku 
Kama
Nunchaku
Tuifa
Tekko

Tenbi
Tanbo

Koryu Sai
Koryu Eku
Koryu ni-cho gama
Koryu  Nunchaku
Koryu Tuifa
Koryu Tekko
Koryu Tenbi 
Koryu Tan-bo 

Makiwara
Také
Chi-ishi
Focus mitts
Kick shields
Heavy bag
Medicine ball
Ground bag 
Floor/ceiling-ball


Futari-geiko sho

Futari-geiko jo

Kata
[
Bojutsu] 

Buki no Futari-geiko
 


*Tsuki futari-geiko
*Keri futari-geiko
*Kamae futari-geiko
*Kaishu futari-geiko
*Heishu futari-geiko
*Shiho-uke futari-geiko  

Uke-waza 
Tegumi-waza
Kansetsu/Tuidi-waza
Shime-waza
Nage-waza
Ne-waza
Gyaku-waza

Chinen-Shikiyanaka
Sakugawa  
Shirotaru    
Shuji 
 
Tokumine 
Yonekawa 
Koryu no kon

Kumi-bo
Kumi-sai
Kumi-Eku
Tenbi/Rochin 
Tuifa-jutsu
Nunchaku-jutsu
Ni-cho gama-jutsu
Tekko-jutsu
 

KU Core Application Practices

[Culminated in a system of two-person drills]


#1. Percussive Impact [ Giving & Receiving]: Uchi/Uke-waza [29 techniques] 

#2. The Clinch: Tegumi: Kotekitai, Kakie, Ude Tanren and Muchimi-di, etc. [36 techniques]

#3. Joint Manipulation, Cavity Seizing & Limb Entanglements: Kansetsu/Tuite-waza [72 techniques]

#4. Chokes/Strangles-Air/Blood Deprivation: Shime-waza [36 techniques]

#5. Balance Displacement: Nage-waza [55 techniques]

#6. Ground-fighting & Submission: Ne-waza [72 techniques]

#7. Escapes & Counters: Gyaku-waza [36 techniques]
#8. Kata: The classical mnemonic mechanism through which fighting principles are culminated, preserved and transmitted [54 classically choreographed routines]

An Overview
Koryu Uchinadi can be best described through the following

Physical Premise
Seizing & Impacting

[Empty-handed, one-on-one, self-defence]

KU Theory Classification of Application  Application Principles Mechanical Premise Common Tools Categories 
1. HAPV
2. TS
3. AP
4. AS
5. PP
1. Percussive impact
2. Blood & air deprivation
3. Balance displacement
4. Joint manipulation/limb entanglement 
5. Grappling
1. Location
2. Tool
3. Angle
4. Direction
5. Intensity
1. Wheel & Axel
2. Screw
3. Pulley
4. Wedge
5. Lever
1. Fore-fist Punch
2. Kicking
3. Receiving 
4. Posturing
5. Striking
1. Sport
2. Self Defence
3. Physical Fitness
4. Lifestyle
5. Business
Definitions          
HAPV
[Habitual Acts of Physical Violence
TS = Tactical Strategies 
AP = Anatomy & Physiology
AS = Applied Science
PP = Pedagogical Principles
In the one-on-one HAPV scenario the classification of application refers to seizing & impacting, any single use and or of combination thereof.  Application principles address the anatomical attack structure, the part of the body used to transfer energy [fist, foot, elbow, etc.] the angle to the structure, its direction and the required power When contrasted with the human body the 5 ancient machines provide the fundamental  principles with which applications work Every *style* of karate [actually every form of empty-handed self-defence] employ these common tools. Most combative-like traditions, irrespective of nature/nurture, are part or all of these categories. 

Ability is what you're capable of doing     Motivation determines what you do       Attitude determines how

HAPV
Habitual Acts of Physical Violence
as catelogued by Patrick McCarthy 
1.  Straight kicks 
2.  Angular-type kicks 
3.  Straight punches
4.  Circular punches
5.  Downward strikes
6.  Upward strikes
7.  Knee & Elbow strikes
8.  Head-butt/Biting & spitting
9.  Testicle squeeze
10. Augmented foot/leg trips
11. Single/double-hand hair pull from the front/rear
12. Single/double-hand choke from the front/rear
13. Front neck choke from rear
14. Classical head-lock/chancery 
15. Guillotine-style choke
16. Half/full-nelson
17. Rear over-arm bear hug (& side variation)
18. Rear under-arm bear hug (& side variation)
19. Front over-arm bear hug (& side variation)
20. Front under-arm bear hug (& side variation)
21. Front/rear tackle
22. One-handed wrist grab (same & opposite sides-normal/reversed)
23. Two-handed wrist grabs (normal/reversed)
24. Both wrists seized from the front/rear
25. Both arms seized from the front/rear
26. Single/double shoulder grab from front/rear
27. Arm-lock (behind the back)
28. Front arm-bar (triceps tendon fulcrum up supported by wrist)
29. Side arm-bar (triceps tendon fulcrum down supported by wrist)
30. Single/double lapel grab 
31. Single/double-hand shove
32. Garment pulled over the head
33. Seized & impact
34. Single/double leg/ankle grab from the front (side/rear)
35. Mount 
36. Attacked (kicked/struck) while down 

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