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Kata |
Kihon Waza |
Futari-geiko chu |
Kobudo no Buki |
Buki no Kata |
Hojo Undo |
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Chokyu |
*Tsuki
waza |
Bubishi
48 Postures |
Bo
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Koryu
Sai |
Makiwara |
Futari-geiko sho |
Futari-geiko jo |
Kata [Bojutsu] |
Buki no Futari-geiko |
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Uke-waza |
Chinen-Shikiyanaka |
Kumi-bo |
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KU Core Application Practices |
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[Culminated in a system of two-person drills]
#2.
The Clinch: Tegumi:
Kotekitai, Kakie, Ude Tanren and Muchimi-di,
etc. [36 techniques] #3.
Joint Manipulation, Cavity Seizing & Limb Entanglements: Kansetsu/Tuite-waza
[72 techniques] #4.
Chokes/Strangles-Air/Blood Deprivation: Shime-waza [36 techniques] #5.
Balance Displacement: Nage-waza [55 techniques] #6.
Ground-fighting & Submission: Ne-waza [72 techniques]
#7.
Escapes & Counters: Gyaku-waza [36 techniques]
#8.
Kata: The
classical mnemonic mechanism through which fighting principles are
culminated, preserved and transmitted [54 classically choreographed routines]
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An
Overview |
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Physical Premise |
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| KU Theory | Classification of Application | Application Principles | Mechanical Premise | Common Tools | Categories |
| 1. HAPV 2. TS 3. AP 4. AS 5. PP |
1. Percussive impact 2. Blood & air deprivation 3. Balance displacement 4. Joint manipulation/limb entanglement 5. Grappling |
1. Location 2. Tool 3. Angle 4. Direction 5. Intensity |
1. Wheel & Axel 2. Screw 3. Pulley 4. Wedge 5. Lever |
1. Fore-fist Punch 2. Kicking 3. Receiving 4. Posturing 5. Striking |
1. Sport 2. Self Defence 3. Physical Fitness 4. Lifestyle 5. Business |
| Definitions | |||||
| HAPV = [Habitual Acts of Physical Violence TS = Tactical Strategies AP = Anatomy & Physiology AS = Applied Science PP = Pedagogical Principles |
In the one-on-one HAPV scenario the classification of application refers to seizing & impacting, any single use and or of combination thereof. | Application principles address the anatomical attack structure, the part of the body used to transfer energy [fist, foot, elbow, etc.] the angle to the structure, its direction and the required power | When contrasted with the human body the 5 ancient machines provide the fundamental principles with which applications work | Every *style* of karate [actually every form of empty-handed self-defence] employ these common tools. | Most combative-like traditions, irrespective of nature/nurture, are part or all of these categories. |
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| HAPV Habitual Acts of Physical Violence as catelogued by Patrick McCarthy |
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| 1.
Straight kicks 2. Angular-type kicks 3. Straight punches 4. Circular punches 5. Downward strikes 6. Upward strikes 7. Knee & Elbow strikes 8. Head-butt/Biting & spitting 9. Testicle squeeze 10. Augmented foot/leg trips 11. Single/double-hand hair pull from the front/rear 12. Single/double-hand choke from the front/rear |
13. Front
neck choke from rear 14. Classical head-lock/chancery 15. Guillotine-style choke 16. Half/full-nelson 17. Rear over-arm bear hug (& side variation) 18. Rear under-arm bear hug (& side variation) 19. Front over-arm bear hug (& side variation) 20. Front under-arm bear hug (& side variation) 21. Front/rear tackle 22. One-handed wrist grab (same & opposite sides-normal/reversed) 23. Two-handed wrist grabs (normal/reversed) 24. Both wrists seized from the front/rear |
25. Both
arms seized from the front/rear 26. Single/double shoulder grab from front/rear 27. Arm-lock (behind the back) 28. Front arm-bar (triceps tendon fulcrum up supported by wrist) 29. Side arm-bar (triceps tendon fulcrum down supported by wrist) 30. Single/double lapel grab 31. Single/double-hand shove 32. Garment pulled over the head 33. Seized & impact 34. Single/double leg/ankle grab from the front (side/rear) 35. Mount 36. Attacked (kicked/struck) while down |
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